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Script analysis company says computers can be more successful than humans in greenlighting projects

Peter Caranicas

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CREDIT: Moviestore/REX/Shutterstock

According to the founder of artificial intelligence outfit ACCESSORIES Oblong scarves Paola Frani aagpc
, Sony Pictures could have saved a fortune from 2015 to 2017 by using the company’s algorithms instead of human beings to reject or greenlight movies.

In a presentation at the Karlovy Vary Intl. Film Festival, ScriptBook founder Nadira Azermai said that by analyzing screenplays, ScriptBook retroactively identified as box-office failures 22 out of the 32 Sony movies that lost money in that period, during which Sony released a total of 62 movies.

“If Sony had used our system they could have eliminated 22 movies that failed financially,” said Azermai.

Welcome to the brave new world of AI and machine learning as it applies to Hollywood.

Many see in ScriptBook and similar AI systems the potential to destroy a major part of the film production and distribution ecosystem, displacing script readers and saving much of the money studios spend on test screenings, focus groups and market research.

At its most basic, ScriptBook, founded in 2015 and based in Antwerp, Belgium, has created a tool that analyzes the text of screenplays to produce financial forecasting, or as Azermai grandly puts it, “Our mission is to revolutionize the business of storytelling by using AI to help producers, distributors, sales agents and financiers assess their risk.”

The cloud-based system is already in use. In 2016 ScriptBook raised $1.4 million in venture capital to accelerate development.

The system works like this: ScriptBook users upload a PDF file of a screenplay into the system. About five minutes later they receive a detailed analysis of the project that, among other things: predicts the MPAA rating, analyzes its characters, detecting the protagonists and antagonists; assesses the emotions of each character; predicts the target audience, including gender and race; and, most importantly, makes box office predictions.

“When we show this to customers, the first question is: How is it even possible to give a script to a computer and somehow it can come up with all these outputs?” said Michiel Ruelens, data scientist at Scriptbook.

The answer, he says, is based on the fast-developing field of machine learning, whereby the software is first instructed by humans, then takes over the learning process and builds huge databases that can be mined at astonishing speed.

In the midst of the implementation of common core state standards and no relief in sight from all the standardized testing, there’s been a breadth of fresh air in the form of maker education entering into many classrooms. The Maker Movement is not easily defined nor placed neatly into a nice little box. It can be high tech or low tech; hacking what is or creating from scratch; it can be creating from building and arts materials or creating on the computer. We have entered into a convergence of several factors that are igniting the maker education movement.

The rise of maker culture has been slowly bubbling out of sheds, science labs, tech workshops, in schools and learning spaces. But, suddenly it is very present. The Imagination Foundation that has emerged out of energy and excitement of Caine’s Arcade is raising funds and investing in projects that support maker activities in education. The New Maker Education Initiative , backed by a range of organizations including Intel and Pixar, has just launched its first project called Maker Corps. There are initiatives like the Make2Learn which aims to “leverage DIY culture, digital practices, and educational research to advocate for placing making, creating, and designing at the core of educational practice”. Makers and Teachers Unite!

Some maker-related educational movements that gained traction in 2013 and will most likely gain more momentum in 2014 include:

At a time when many people are asking how we can get more students interested in STEM fields, we are hearing from teachers who have found making to be a great way to get students excited and engaged in their classrooms. We are seeing making occurring in subject classes such as math or science — in classes specifically listed as maker classes — and in a variety of less formal settings such as clubs and study halls. Many of these projects incorporate a variety of STEM topics. ( Scrunchie in Black Lovers Friends pmOIavSFeL
)

New open-source microcontrollers, sensors, and interfaces connect the physical and digital worlds in ways never before possible. Plug-and-play devices that connect small microprocessors to the Internet, to each other, or to any number of sensors mean that low-cost, easy-to-make computational devices can test, monitor, and control your world. They offer much more than just “hands-on” crafting—these tools bring electronics, programming, and computational mathematics together in meaningful, powerful ways. We must reimagine school science and math not as a way to prepare students for the next academic challenge, or a future career, but as a place where students are inventors, scientists, and mathematicians today.( Tote Bag Red Eye Flight by VIDA VIDA TYz2PReI2a
)

Think of the Maker Movement as DIY for technology. It’s not just a passing fad – web tools like KidsRuby, Gamemaker, Scratch, Storify and Mozilla Webmaker make it possible for people of all ages to learn to code, build games, and re-mix media. For libraries and schools, the Maker Movement means new opportunities for promoting digital, media, visual, and critical literacies (21st century literacies). ( Inanimate Alice and the MakerMovement )

Published under a CC license . You are welcome to reproduce unadapted material in full for non-commercial use, credited ‘Carbon Brief’ with a link to the article. Please contact us for commercial use.

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